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OpenGL ES 3.0 Benchmark (beta)

OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!

Written in C++11 using the newest OpenGL ES 3.0 features such as

- Multiple Render Targets (MRT) for

- Deferred Shading and

- Screen Space Ambient Occlusion (SSAO)

- Geometry Instancing

- ETC2 texture compression

- and more

You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com

PC version coming soon!

What's New in the Latest Version 1.0.2

Last updated on Aug 6, 2015 - Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)